Showing posts with label Cool. Show all posts
Showing posts with label Cool. Show all posts

Saturday, June 16, 2012

Forza: Horizon, Stuck between a Rock and a Hard Place


Here's the most in-depth preview I've found of Forza: Horizon that was shown off at this year's E3. 

Horizon will, for better or worse, make the Forza series annual at least until 2013's expected Forza Motorsport 5. I have a theory that follows most annualized franchises. That is, if Forza: Horizon sees relative success, publisher Microsoft Game Studios will become increasingly greedy year-by-year (an unfortunate trend we're seeing more and more) and not take a year off until sales slow or halt altogether.   

The reception of the comments I've seen below various YouTube videos have been generally very positive. Here's another game publisher taking advantage of the mainstream fans. I say that meaning, the more "hardcore" fans will not find an incremental release like this worth their time or money and therefore, spend their time in more worthwhile simulation games. 

Hearing Playground Games' Ralph Fulton say that Horizon will have the "same simulation that underpins Forza 4" and that they've "made changes to car set ups, suspension set ups, to make that kind of maneuvering [weaving in and out of traffic] easier" made me tremendously disappointed. It appears Playground Games is after the same action that open-world Burnout and Need for Speed series games have already perfected. 

Omitting the "Motorsport"from the game title presumably means fans will not be able to drive on tracks, limiting this game to public roads. What will set this apart as a true Need for Speed Most Wanted contender, or another paper-thin copycat will be the road design. If the public roads featured in the game can prove varied, infinitely replayable and fun in both directions, Playground Games will have a true winner on their hands.  


After watching this Need for Speed Most Wanted gameplay footage for the first time, I found myself asking, "Why would anyone want to play an open-world Forza when this is coming out?" An appropriate analogy would be, do you want a game that happened to throw in short cuts and jumps, or do you want a game that was deliberately designed from the onset with jumps, boost, ramps, police chases, takedowns and more? 

The main problem I see with Forza: Horizon is that it's straddling a middle ground so much. Even to a greater extent than Project Gotham ever did. At a certain point, I just really want Playground Games to just decide what direction they're going to head. If Playground Games did so, the game would be less of a compromise between simulation and arcade worlds and rather than seeing a toned-down arcade game with a simulation back-end, we could see a totally in-your-face, ridiculously-fun arcade game.

How can you have "Forza 4 underpinnings," yet what sounds like nerf the car control for noobs vis-à-vis "car set ups" and "suspension set ups"? The two just don't go together and it sounds like a surefire recipe for disaster.

From my perspective, Forza is all about the difficulty and how that translates to a real car. I play Forza 4 for example, with all the assists turned off and everything to the highest difficulty. I enjoy fighting for grip with the car, and barely winning a Forza race can be of the most thrilling game experiences I've had. So there's my nerd card. 

Forza 4 was a great improvement in terms of tire dynamics and car physics, although I find Turn 10 Studios dropped the ball when it comes to front-wheel drive cars and mid-engined cars. It's as if Turn 10 explicitly picked favorites and made all FR (front-engine, rear-wheel drive) cars handle like a dream, while all other cars don't quite hit the mark. It's great from my perspective because my favorite real-world cars are all FR. But let's not forget that Forza is supposed to be a simulation, right?

On that point about it being a simulation, Forza 4's AI is anything but. The AI opponents are overly aggressive, bumper cars that will run you off the road at any cost. The starting grid is a mess, good luck getting through. I find that if I want to beat the game, I'll have no choice but to lower the difficulty to medium. Ugh, the horror!

Unlike the "Motorsport" Forza games, it appears Forza: Horizon's main emphasis will be on car festivals, for which drivers will meet up and race. (Honestly, they look like higher res Need for Speed: Underground 2 races). 

New to the series, Forza: Horizon will feature dynamic day-night cycles, something that was sorely missing in the past two Forza games. Yet, I imagine Horizon will not include dynamic weather, which means another +1 for Gran Turismo fans. 

I've become jaded expecting the unexpected with Forza games, and unfortunately, I don't think Horizon will be much different. With Forza 4, I was expecting to be wowed with new courses, weather, day-night cycles, new terrain, and cars, but really, none of those things came to pass. Forza 4 was really just a better looking and handling Forza 3, with three or four new courses thrown in, in case a 2009 game didn't warrant a $60 pricetag in 2011.  

Don't expect many surprises with this title, which is why I'm lowering my expectations. I'm expecting Horizon to be a Forza 4 dropped into a new setting and that's about it. Sadly, game developers seem to be willing to give their titles less development time and attention for ultimately fewer, but more yearly sales. It seems like this is a temptation fewer and fewer developers can resist these days, what with pirating and illegal torrenting of their hard work. Maybe having a big title every two years isn't a big enough splash to keep dinner on Dan Greenawalt's table?

At this point, Playground Games still has yet to prove themselves. According to their own website, Playground-Games.com, Forza Horizon is their "debut title." However, just as with any developer I'm equally as skeptical and questioning just as much how close Playground Games will get tot their vision of Forza: Horizon. 

Sunday, March 22, 2009

My Household's Gaming Atmosphere

As you may or may not know, playing video games is one of my primary hobbies. I feel I cannot sanely live without interacting with something highly intuitive and gratifying in order to to alleviate any of my pent-up stress throughout my school day. And for better or for worse, video games have always been recipes for disasters at my house. Skepticism, fury and rage are three things my father expresses to convey his vehement disapproval of the general act of playing those so called 'life-ruining' video games. Whenever I would be caught in the midst of playing a video game, my father would make a pessimistic, dismayed look, where he would turn around in disgust of this addictive activity. Apparently, his generation never grew with video games, and he never began to accept them as a viable form of media that can be enjoyed responsibly. Had he ever caught me watching any given television program, there would be absolutely no argument. I think his great dislike for all things video games stems from his memory of me playing Call of Duty 4 on Xbox 360 last year well past the world's bedtimes. I would do this on school nights, weekends, and holidays.

Given the fact that I now attend a college prep high school, I suppose his position on the matter is somewhat more justified, but hear this. On a daily basis, I go to track practice in Chicago (which is far from my suburban house), which means I have to take the train to get home, and will reliably get home by about 6:15 PM. And because of my free periods, I will rarely do my homework after track practice, considering my amount of energy as well. But on this day, I do my arduous homework for nearly two hours, taking a half hour break to play Battlefield 2 to clear my mind. (Especially since I no longer have a functioning Xbox 360 to play Call of Duty 4, but that's another story of my father's fury) So my father comes in the room yells at me as fiery as ever, clearly biased by his opinion regarding video games. Then I am offended by his blatant disrespect of the media and stand up for myself, yelling at him at an equally deafening tone. Then, I run out of the office, only to be chased by my father at a moderate pace. Afraid by the thought of being beaten, I never stop to allow myself to be caught by him throughout my house. You see, my father can either be in a very jovial, cheerful mood, or a rather tribal, barbaric state; and anyone who witnesses him in such an enraged state is sure to get out of his way. He then tells me that if I go to my room, I will be safe from him. Sounds ironic, right? Well I believe him, and ultimately, everything is fine. Video games have been the catalyst for many contentions in my household lately. And while I continue to enjoy them, if my enjoyment during the weekend, (which is supposedly when video games are intended in my household) ever carries over to the workweek, something traumatic is bound to happen in one fashion or another.

By: Michael Lenoch

Saturday, September 20, 2008

He who which is now missed

JUST A THOUGHT:

Shawn Elliot- To a certain degree seems to me, at least, similar to a soldier. By his latest appearance on 1up Yours, he has expressed himself incredibly eloquently, yet has retained to render himself funny. That said; a solider can joke with the guys, drink a bit and have some fun, while dedicate all his senses as total warfare slowly consumes the attention of him and his comrades. And by that; he is innately very competent at his craft, and carries a considerable amount of charisma along with it.


-Michael Lenoch