Monday, March 3, 2014

Multiplayer: Left 4 Dead 2 vs. Modern Warfare 2, which did better, and why?

When asked the same question, ..., a good friend of mine from says [said], "...". To me, both Left 4 Dead 2 and Modern Warfare 2 bring very little new to their respective styles of play; with Left 4 Dead 2 aiming for a cooperative-driven experience, and Modern Warfare 2, with a distinctly competitive experience. The two shooters have featured an array of new weapons, painstakingly-crafted maps and levels, and environments ideal for slaughter and headshots galore. The question then is, whether or not this is enough to justify another $60-purchase verses last year's original Left 4 Dead, or even 2007's original Modern Warfare.


By all accounts, Modern Warfare 2 is a more attractive product. I feel this is the case as the prospect of smack-talking, playing with, or against more than a mere three friends in Left 4 Dead 2's case, the class customization, and the compelling ranking system all contribute to what most gamers perceive, 'an undoubted game of the year award winner'.

Imaginably, devout Modern Warfare 2 fans might then begin to mention Spec Ops mode as an alternative to anyone who isn't particularly a fan of being tea-bagged, being yelled at by saccharine ten year-olds, spawnkilled, endemic camping, or even possibly, simply dealing with the purely superficial points/rank-driven atmosphere or subculture of competitive or "hardcore" gaming that Infinity Ward have helped nurture, which is apparent in no small part by these players' oftentimes less than scrupulous clan tags.

"Infinity ward started out as a great developer. As seen by

"Infinity Ward's creation was a small expansion, a story that in hindsight was somewhat weak and sloppily thrown together from a series of premade levels. And a multiplayer that lacks the same draw that was ever so prevalent in the original.

However, I do not regret spending $60 on Modern Warfare 2. I just know I will spend much more time playing the PC version of Left 4 Dead 2."

5. Janurary 2010

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