Unless you have parents born in anything from 1970 and prior, you more than likely have gone through the same dilemma that I have: living a life full of second guesses, contemplating if I should be doing something else rather than playing video games. To almost anyone born prior that aforementioned year, video games are generally perceived as mere, alienating time-wasters full of addictive qualities that will force you to play day-in, day-out, with no tangible benefits. Most people who share this sentiment avoid games altogether for fear of becoming obsessed, much like their over-publicized gamer counterparts. Horror stories of people collapsing from non-stop MMO playing have scared off potential gamers in some instances as well.
But this sense that I've developed is not all bad. I will admit I have a compulsive personality, and having this sort of mediator working in my head while I play -- gauging what's too much game-playing time has led me to increase the replayability of many of the games I play and to maintain that I am not only a gamer, but also a student, an athlete, and a writer.
The way people cosume media also may contribute to gaming's largely dedicated audience -- if you hadn't grown up as a child getting magazines in the mail, it's not very likely you'll start subscribing to any magazines
9. February 2010